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This code also activates the debug mode: like the previous Sonic games, press B to change from Sonic to an object, A to cycle through objects, and C to place an object on the screen. ... Large Sprites. The time-travel graphic is extremely basic, featuring only blue lines on a white background. Genesis / 32X / SCD - Sonic the Hedgehog - Title Screen - The #1 source for video game sprites on the internet! Change bytes at. Sonic CD - Title Screen: Added: 2016-05-30 05:54:06 PM: Authors: Green Jerry: Type: Ripped Purpose: Background Description: This is the background used in the title screen of Sonic the Hedgehog CD for the Sega Mega-CD. Interestingly, this version is featured in the 1998 Japanese CD album. Sonic (Special Stage) Tails. Please rotate your device. This page does not work well in portrait mode on mobile. Genesis / 32X / SCD - Sonic the Hedgehog CD (Sega CD) - The #1 source for video game sprites on the internet! This page was last edited on 20 November 2020, at 08:37. The yellow spring that bounces Sonic away from the goal is missing. ", This is the only prototype that explicitly references the scrapped ". This screen actually made it into the final game, and can be viewed using the level select. easter egg are extremely different. SONICTEAM "PowerPlay" ~Best Songs from SonicTeam~, https://tcrf.net/index.php?title=Proto:Sonic_the_Hedgehog_CD_(Sega_CD)/v0.02&oldid=850342, A black-and-white death sprite, whose purpose is unknown. The goal-post reads "You Say! The prototype's title screen is 320×224 at 60fps, but was later changed to 256×224 at 20fps. The graphics for it do exist in the data, and it seems to be a bridge post of sorts, similar to those found in other Sonic games. Updates: Added clouds. Two additional monitors are present in this build. (From Prototype 510) The sprites for the "I'm outta here!" Updates: Added clouds. Only up to "COMMING" is accounted for. v A programming mess-up doesn't mean it isn't technically unused. Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! A great Sonic Title Screen remix remix by denimaluminumsalad; A great Sonic Title Screen by denimaluminumsalad; Соник бум (Beta) by dTartar; New Sonic Boom Title by RoyalCHARLIE; Empires principle - episode13 [Chronicles of HorrorLand] by GreVovan; Sonic the Hedgehog Game Gear Edition 2 by sonic_124; Sonic CD: 2: Screenshots. This is also the only known prototype that acknowledges the infamous "R2", which is present (but not selectable or functional) in the Time Attack screen. Its graphics get loaded at certain points in the stage, usually around the small logs. remix by AustinTexas37; Super metal sprites by AustinTexas37; Sonic cd expanded engine 2.0 by AustinTexas37; Sonic CD Expanded Title Screen smileing sonic by AustinTexas37; Sonic CD Expanded Title Screen by AustinTexas37; Sonic cd expanded sprites by AustinTexas37; How I will make dlc by AustinTexas37 @Random Talking Bush I did, and it still isn't there. Site Network; The VG Resource; The Spriters Resource; The Models Resource; The Textures Resource; The prototype showcases the game when it was roughly halfway complete; all the levels are functional, although only three can be accessed without level select. Breakable parts of the walls have not been added to the levels yet. Charging a Peel-Out for about 21 seconds warps Sonic near the end of the act. Sonic 1's programming was used as the basis for Sonic CD, but at this point in time the physics have yet been fully optimized for this game, resulting in many oddities listed below: This appears to be an unfinished tilting platform object. The level-select is present in the files, and can be accessed through modding. For some reason, the player, upon re-spawning, will be able to keep the rings they've collected before triggering. Where's the Level Select? chant. Tails (Special Stage) Enemies & Bosses. Easter egg doesn't work properly. This article pertains to the beta elements from Sonic the Hedgehog CD. FM NO.40 PCM NO.12 DA NO.11: Tails holding goggles next to a fourth-generation Lotus Seven, with the words "SEE YOU NEXT GAME" above it. Also, the Tails unlock screen on the 2011 remake says "SEE YOU NEXT … The game is always referred to as CD Sonic the Hedgehog, which is odd as the Japanese spelling does place the CD after the Sonic the Hedgehog part. The clouds are scrolling from right to left, instead of using using the sprite scaling layer. Is this a good knuckles sprite? Sonic's animations are Rubberhose at it's best. Charging it several seconds longer will crash the game. "Sonic - You Can Do Anything" had Utoku's vocals re-recorded for the final. Huh? The maximum speed it gives is also limited by the Sonic 1 speed cap. Many things haven't been implemented, or are in a buggy state. This mod will be changing Sonic Mania into Sonic CD as much as possible. Am I the only one who noticed that Green Hill's sea color is different than on the actual level? This is also present (and unused) in the original. The lives counter is placed slightly higher than normal, and there are no zeros in the SCORE and RINGS counters. A text string is present at the corner right, crediting Japanese singer. Little Planet is more washed out with some dithering. Welcome to Sonic Mania CD! The prototype's title screen is 320×224 but was later changed to 256×224. It was scrapped by the 510 prototype. UPDATE 4: Changed running frame 4! This might indicate that at one point during the development of Sonic Mania, transformations like Hyper Sonic and Hyper Knuckles were going to appear. Why is it gone, everything but the PRESS START BUTTON was added by Flare, so why am I still in the credits at the top "Flare, MarioMadness734"?! Visual Mode. This is an object that exists in the debug list - however, placing it does nothing. Only Palmtree Panic 1/2 are selectable, and is referred to as "Salad Plain. Title Screen. Shields. Running fast or charging a Spindash or Peel-Out does not cause the camera to move. This mod ports most of the changed sprites and the title screen from the recently discovered December 4th, 1992 build of Sonic CD into the PC version. It was removed after the 512 prototype. This would be changed in v0.51, and again for v1.05. Collecting 50 rings does not spawn a Special Stage ring at the end of a level. v0.02 is the earliest known prototype of Sonic CD for the Sega CD. Playable Character(s) Sonic. Since it isn't there, I am fine not being in the credits. More Genesis style Amy, this time for Sonic 2. That player will then able to control that Sonic. FM NO.40 PCM NO.12 DA NO.11: Tails holding goggles next to a fourth-generation Lotus Seven, with the words "SEE YOU NEXT GAME" above it. There are two versions (the two versions have different title screens. This is a sub-page of Proto:Sonic the Hedgehog CD (Sega CD).

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